half of city

would like some tips or negative comments on what i should do!


  1. going well godwin,

    watch out the alien lol

  2. Interim Online Review - Unit 2 : Space 10/11/09

    HI Godwin,

    Firstly - the above drawing has some very nice qualities - it has a very illustrative quality; when you see Phill Hosking on friday, talk to him about depth and perspective and creating atmosphere through lighting; also, it's not helping that you're working against a white background; Phill has been working with students to approach their scenes more impressionistically and I get the feeling that you're still working very tightly - over-working one section while leave the totality of the composition unfinished. Let Phill push you away from this - it won't do you any harm! I very much like some of your thumbnails, but remember the focus is not on characters; use figures for scale, but otherwise avoid getting caught up with them - they're not important in the context of the brief.

    I'm sorry to hear you're a bit down in the dumps re. the workload; all I can suggest is that you keep on it and don't fall behind; yes, Maya is tough - and it's going to get more demanding still, BUT, there will come a moment when it all feels a little more 'part of you' and not so daunting.

    More generally, I like you to make your blog much more visual; interestingly, I've seen you working on a number of digital paintings over the past few weeks, but I don't think they've made it onto your blog. Remember Godwin, the man you never made a mistake never made anything - or so the saying goes - so don't go hiding away your interesting mistakes and happy accidents; your creative development - good or bad - is one of the things I'm most interested in, so don't be shy or secretive; I want an open dialogue with you and your work.

    The other aspect missing from your blog is any responses to the film programme; I'm showing you this stuff to help sharpen and refine your critical eye - to get you into the habit of communicating your ideas; if you're not doing it, then, as far as I'm concerned, you're missing out and not fully engaged. I expect to be reading your thoughts on Metropolis etc. in the very near future.

    Your blog is actually very thin and you really need to work on this aspect of your project work; take a look at Ruben's blog for example for a reality check - that is where you need to take this - and before submission day...

    Please see second post for general advice re. the written assignment.

  3. Written Assignment stuff…

    Some general structural advice regarding framing your essay in the more general context of ‘production design’ – by way of introduction to your specific case-study (i.e. the movie or game of choice), you’ll need to demonstrate your understanding of the purpose of production design/designers in enshrining certain ‘narrative values’ within the look of the production; you should discuss the general aims/objectives/definitions of production design – see below:

    “Before designing anything, the designer develops a "design concept," an overarching metaphor for the film's appearance that governs individual choices. This "concept" may or may not be established in conjunction with the director. Once settled upon, however, it structures all decisions made, helping the art staff to give an individual film visual distinction.”
    Read more: http://www.filmreference.com/encyclopedia/Independent-Film-Road-Movies/Production-Design.html#ixzz0WRjZ6wTX

    You’ll find alternative definitions that you may want to include, but your following analysis of your chosen exemplar should be an in-depth discussion of that ‘overarching metaphor’ that organizes all the various components of the production’s design; you need to be looking for recurring motifs, colour values, use of space, set-design etc. that, collectively, create ‘the look’ and be able to talk insightfully about the narrative contribution of ‘the look’ – i.e. – how does it assist in the audience’s understanding of the narrative or thematic framework.
    IMPORTANT; try and think of your written assignments as ‘complete worlds’ – i.e., that they must contain all information necessary for your reader to follow your discussion coherently. Never presume prior knowledge on the behalf of your reader; do not, for instance, presume that your reader understands or is familiar with ‘Production Design’ – you always need to define your terms WITHIN the essay; likewise with films and games; give their release date, their director etc. Use footnotes to give definitions or information that would otherwise interrupt flow of argument; for instance, if you don’t want to pause rhythm of sentence by giving reader additional information about a particular artist or designer, use a footnote to put this data into the ‘margins’ of the discussion. On Word, goto to Insert and then ‘Footnote’ to install footnote at bottom of page.

    AVOID DESCRIPTION – obviously, you will need to give some plot details to contextualise the scenes you want to discuss, but I don’t want a blow-by-blow account of the game/film; give a brief précis and get on with the ANALYSIS.

    Below is a list of useful websites; use them in addition to other sources of reference (books, docs, making ofs) to SUPPORT your observations; you need to gather EVIDENCE to corroborate with your analysis. GENERIC observations (i.e. ‘stating the bloody obvious’) are to be avoided at all costs. Tell me something I DON’T know!



    The gloves are coming off; the brief asks you to produce 1,500 words… and that’s what I want; shortfall assignments will be penalized accordingly – or failed.

    Good Luck! ☺

  4. Erm thanks! I feel like I need to sleep at the uni! I have notes on the movies we watched but just havnt put them up, AMA try mannn