Maya Processes to Final


Starting of modeling 



Blocking of the body parts




refining mesh and joining vercerties together  them together

sorting out of little problems



posed 



i took some time to play around with the crystals on my characters platform i player around with the transparency , colour , shadow and specular









                                                 final posed and textured shot.



                                                Textres Hair and Spear


           Armour and bands

 Skin




 I used my landscape scene to light my model with final gather it wasn't a HDRI but i enjoyed playing around with the lighting.






















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