Maya Processes to Final

Starting of modeling 

Blocking of the body parts

refining mesh and joining vercerties together  them together

sorting out of little problems


i took some time to play around with the crystals on my characters platform i player around with the transparency , colour , shadow and specular

                                                 final posed and textured shot.

                                                Textres Hair and Spear

           Armour and bands


 I used my landscape scene to light my model with final gather it wasn't a HDRI but i enjoyed playing around with the lighting.

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